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COMPUTER GRAPHICS & GEOMETRY

Issue Year: 2010
Date: Summer
Volume: 12
Number: 1
Pages: 2-16

Article Name: REAL-TIME GLOBAL ILLUMINATION FOR POINT CLOUD SCENES
Author: R. Preiner (Austria), M. Wimmer (Austria)
Address: R. Preiner

Institute of Computer Graphics and Algorithms TU Vienna, Austria
 
M. Wimmer

Institute of Computer Graphics and Algorithms TU Vienna, Austria
Abstract:

In this paper we present a real-time global illumination approach for illuminating scenes containing large point clouds. Our approach is based on the distribution of Virtual Point Lights (VPLs) in the scene, which are then used for the indirect illumination of the visible surfaces, using Imperfect Shadow Maps for visibility calculation of the VPLs. We are able to render multiple indirect light bounces, where each light bounce accounts for the transport of both the diffuse and the specular fraction of the reflected light.

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