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COMPUTER GRAPHICS & GEOMETRY

Issue Year: 2004
Date: Winter
Volume: 6
Number: 3

Article Name Pages
Papers
Editorial
Denis Ivanov
1-19
Graphical Interface for Elastic Character Dancing Animation
Chong Chen, Chang-zhi Li, Bao-gang Hu/i
20-39
Interactive processing of human morphological and kinematical data in biomechanics
Vladislav Y. Aranov, Victor A. Sholukha, Serge Van Sint Jan
40-59
A Bayesian Framework for Recognizing Textured Objects in a Content-Based Image Retrieval System
Victor Eruhimov, Maria Lyashko, Elena Martinova, Sergey Molinov/i
60-79
Optimization of Mesh Quality with Preserving Surface Characteristics
I. Semenova, V. Savchenko, I. Hagiwara
80-99
Topology-Driven Progressive Mesh Construction for Hardware-Accelerated Rendering
Pavlo Turchyn, Sergey Korotov/i
100-119
Educational Information
Experiments with the Eyesight Frequency Model on the Perception of the Architectural Environment
Mihail Shargorodsky
120-129
Computer Graphics course on the CMC faculty of MSU
Eugene V. Shikin, Alex V. Boreskov, Sergey B. Berezin/i
130-139
Gallery
New Pictures
Egor Kurteanu, Mike Kainov, Alexey Saveliev, Andrey Shorohov, Vladimir Grebennikov, Anton Akkuzin
140-142
Business Information
Nekki game development
D. Terekhin/i
143-144
Simply3DWorld
S. Kulik
145-146
Graphisoft
S. Kulik/i
147-148
Training Software
New Training Software Links 149-150