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COMPUTER GRAPHICS & GEOMETRY

Issue Year: 2004
Date: Autumn
Volume: 6
Number: 2
Pages: 80-99

Article Name: PHYSICALLY-BASED BEHAVIOR OF LIGHT IN THE ATMOSPHERE
Authors: Diego Gutierrez, Francisco J. Seron, Oscar Anson, Adolfo Munoz
Address: Diego Gutierrez, Francisco J. Seron, Oscar Anson, Adolfo Munoz University of Zaragoza, Zaragoza, Spain
Abstract:

Several natural phenomena, such as mirages or the green flash, are owed to inhomogeneous media in which the index of refraction is not constant. This makes the light rays travel a curved path while going through those media. One way to simulate global illumination in inhomogeneous media is to use a curved ray tracing algorithm, but this approach presents some problems that still need to be solved. This paper introduces a full solution to the global illumination problem, based on what we have called curved photon mapping, that can be used to simulate several natural atmospheric phenomena. We also present a model of the Human Visual System (HVS) to display images in a more realistic way, taking into account how we perceive luminances in a real-world scene. This is of special interest in the green flash effect, where some of the perceived green is owed to bleaching of the photoreceptors in the human eye.

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