COMPUTER GRAPHICS & GEOMETRY
Issue Year: 2004
||PHYSICALLY-BASED BEHAVIOR OF LIGHT IN THE ATMOSPHERE
||Diego Gutierrez, Francisco J. Seron, Oscar Anson, Adolfo Munoz
||Diego Gutierrez, Francisco J. Seron, Oscar Anson, Adolfo Munoz University of Zaragoza, Zaragoza, Spain
Several natural phenomena, such as mirages or the green flash, are owed to inhomogeneous media in which the index of refraction is not constant. This makes the light rays travel a curved path while going through those media. One way to simulate global illumination in inhomogeneous media is to use a curved ray tracing algorithm, but this approach presents some problems that still need to be solved. This paper introduces a full solution to the global illumination problem, based on what we have called curved photon mapping, that can be used to simulate several natural atmospheric phenomena. We also present a model of the Human Visual System (HVS) to display images in a more realistic way, taking into account how we perceive luminances in a real-world scene. This is of special interest in the green flash effect, where some of the perceived green is owed to bleaching of the photoreceptors in the human eye.
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