Educational Information

We continue the section of our journal devoted to publications concerning various aspects of education in the area of computer graphics and geometry.
V.Pilyugin


 

About Using of Video Simulator and Personal Computer in Contemporary Architectural Designing

 

 

Vitaliy V. Kochergin,
Moscow Architectural institute (State academy), Moscow, Russia
 
kocherginvitaliy@mtu-net.ru


Contents

  1. INTRODUCTION
  2. EXPLORATION METHOD   
  3. DESIGNING PROCESS DESCRIPTION
  4. CONCLUSION
  5. References

 

 

Introduction

 

The subject matter of this work is the analysis and the appraisal of modern methods of Architectural designing based on application of video simulator and computer technique that are used in educational architectural designing. The architectural project of the second-year student Kochergin V. “The Exhibition Hall of Russian Sailing Fleet” (under the management of Orlov V.I., Stasuk N. G., Mireskina I. V.) is taken as an example and is considered in this work.

The aim of this educational project is to master the creative method of designing a model of a future object, to develop the creative outlook and structural imagination using real situation. Besides that, this task pursues the aim of developing the ability to arrange space observing all technical and exploration dimensions.

 

For more than 10 years Video System Laboratory of Moscow Architectural Institute (MARCHI) (prof. Matalasov M. E.) together with chairs of “Basic Architectural Designing”(prof. Stepanov A.V.) and “Descriptive Geometry” (prof. Orsa Ju.N.) has been carrying out the work in the field of educational architectural designing. The thing to be regretted is that such research hasn’t been complex so far, but nevertheless we have got the experience of student-teacher cooperation when “exotic” technical devices are used, which help us to start complex experiments.

 

Exploration Method

 

O. Niemeyer wrote: “While designing a building an architect should always picture his work as he would see it being finished, placing himself mentally in the position of a visitor, who studies it attentively and critically”. And what can a person do to find himself in the role of such a visitor? There are two ways of solving this problem – either to use the video simulator technology or to create the virtual three-dimensional computer model of an object. To apply the traditional video simulator technology it’s necessary to make a breadboard model of designed object on appropriate scale (usually 1:100 or 1:200). The degree of relativity in this case depends on breadboard model detailing.

For virtual modeling a computer with a three-dimensional graphic program fed into it is required. Then a three-dimensional virtual model of a designed object can be created. The degree of its study is only limited in time, and we can receive the picture “constructed” by the computer according to the rules of the perspective on a picture plan without taking into account the peculiarities of objective visual perception of a man. The creation of the simplified three-dimensional model – “a pig” (without developing details, texture, treatment of light and shadows, etc.) does not require a lot of time.

While having certain advantages and disadvantages, both ways give an opportunity of studding on object from different sides, from within, at the distance and against the background of surrounding buildings.

Making a study of a working model using the traditional method (making a physical model on the low scale of detalisation as was stated above) brought out the expediency of using the video simulator technology (telemodelscopy apparatus used in Laboratory of Videosystems) nevertheless, making a study of such sketches enables us to subject them to logical analysis and to choose the most successful variant from the point of view of volumetric-spatial composition without exerting much effort.

 

Designing Process Description

 

The idea of creating a pyramidal volume situated on the natural slope is prompted by the relief of the site where the pavilion is supposed to be designed (fig. 1).

Fig.1

 

The first stage of designing is creating the first variant of the breadboard model on the scale 1:200 (fig. 2). The model under examination becomes the starting point for the shape of the pavilion and develops the general idea of the future design. But even at this stage of creating the design we faced the problem of visualization, connected with the problem on what scale the designer and designing object are (fig. 3, 4).

 

 

Fig. 2

       

 

Fig. 3                                             Fig. 4

 

At the second stage it is necessary to determine if the scale of the future structure is chosen correctly, if it is proportional to the man, if it doesn’t look like “a house from the playground” and how well the exhibition is composed. Studying the working model with the help of video simulator shows us some obvious absurdities – the top platform appears visually to be torn off from the main composition (fig. 5) and two levels look too pressed to each other, creating the sense of being squeezed, and forced into narrow space (fig. 6).

 

       

 

Fig. 5                                            Fig. 6

 

The work at the second stage results in making a new and more detailed in every respect breadboard model. The exhibition hall gets the compound from consisting of several inclined prisms, framed with stained- glass windows (fig. 7,8). The exhibition platforms are situated at five levels repeating the natural relief (fig. 9).

 

       

 

Fig. 7                                          Fig. 8

 

 

Fig. 9

The new breadboard model studied on the video simulator has shown the necessity to unite all the ladders in space, thus putting the exposition in order (fig. 10). The most essential change is the removal of the massive central prism.

 

 

Fig. 10

 

            Protruding sharply it weighs on the imaginary “endoscopy” man who is near the pavilion, destroying the general idea of the composition.

The stained-glass panel relapsing the massive wall makes the construction look light. But the man inside the pavilion could feel as if he was in a cage (fig. 11, 12).

 

         

 

Fig. 11                                          Fig. 12

 

            Using a more detailed three-dimensional computer model enabled us to find the most appropriate rhythm and proportions of flank planes that partially replaced the stained-glass panels and the drawings of the stained-glass panels and to change the inclination angle of the roof (fig. 13, 14). It improved the composition of the pavilion as a whole, both from the outside and from within (fig.15, 16).

 

        

 

Fig. 13                                            Fig. 14

 

       

 

Fig. 15                                          Fig. 16

 

Conclusion

 

            Working at this design we got the experience, which confirmed us, that using telemodelscopy and three-dimensional computer modeling in educational design enables us to transform the mental picture of the unit (object), which is being designing in a vivid volumetric picture.  These methods help to develop the keenness of visual perception of the design and to see in proper perspective the graphic outline (draft).  Using both telemodelscopy and three-dimensional computer modeling in educational architectural designing enables us to test all the possible variants of the schemes (to perceive the design correctly), to choose the most suitable one and realize it (fig. 17, 18).

 

         

 

Fig. 17                                         Fig. 18

 

References

  1. I. Semenova.          Showing frontal surface with the help of architectural composition with applying  TV-fotomethodes. Theses of reports from Moscow scientific-practical conference “Best student works for national economy of Moscow city”.  – M., 1990.
  2. N. Hmel.              Using TV-fotomethodes in studying designing process. Theses of reports from Moscow scientific-practical conference “Best student works for national economy of Moscow city”.  – M., 1990.
  3. R. Shamsutov.     Dialectics muteral communication there kinds of composition.  Experience of using telemodelscopy. Thesis’s of reports from Moscow scientific-practical conference “Best student works for national economy of Moscow city”.  – M., 1990.
  4.  M. Matalasov.   Optimal Choice of the Equipment Depending on the Requirements of Educational Designing.The Future of  Endoscopy. Proc. of the 2nd EAEA Conf., Vienna, Austria, 1995.
  1. M. Matalasov.   ONCE MORE ON THE ROLE OF DIFFERENT METHODS AND MEANS OF THE ANALYSIS AND EVALUATION OF THE OBJECTS OF THE DESIGN. CYBER-REAL design. V International Conference on Computer in Architectural Design, Bialystok, Poland, 1998.